Xbox Series X: Microsoft revealed more features and consoles chips

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Microsoft continues to fuel the interest of gamers in the Xbox Series X. In its blog, the company told more details about the characteristics of the console, as well as previously unknown software features.

The company confirmed that the Xbox Series X is based on the Zen 2 processor, while the RDNA 2 architecture became the basis for the graphics chip. Iron allowed Microsoft to reach 12 teraflops, which is twice as powerful as the Xbox One X and eight times as powerful as the Xbox One.

The company focused not only on the technical part of the console, but also on the software. So, the Xbox Series X will receive Variable Rate Shading technology, which distributes the resources of the graphic chip to draw objects that are in the player’s field of vision. According to Microsoft, the technology will improve gaming performance and frame rate without compromising image quality.

The hardware DirectX Raytracing will appear, which is also used in the PlayStation 5, the main competitor of the Xbox Series X.

Microsoft will get a fast SSD, which will allow users to hold two games in their memory and instantly switch between them. In addition, thanks to Dynamic Latency Input, engineers increase responsiveness by reducing the response time of the wireless controller.

The Xbox Series X will also feature Smart Delivery, which will install only the right version of the game on the users console. For example, having bought Halo Infinite for the Xbox One, the version for this console will be downloaded to the console, not the universal one, which will then adapt the graphics to the hardware. This feature will work with all Microsoft exclusives, and will also be available to third-party developers.

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